zaterdag 28 oktober 2017

And another heroine steps onto the gaslit streets of the Iron Kingdoms

I decided to focus on just a single miniature today, again for the Iron Kingdoms, a mysterious, but well-to-do lady, hidden behind her gasmask:



The mini is, if I recall correcty, a steampunk lady from Black Cat Bases/Moonfleet. The colour scheme is an homage to a dear friend of mine, who's also into Victoriana and steampunk, her favorite colour is a deep purple...

See you next time!

vrijdag 27 oktober 2017

New heroes enter the Iron Kingdoms

Last week I (re)started on some IKRPG miniatures. Today I had some time to finish them.
Here they are:
An Ironhead in a relatively light and unmodified suit of Steam Armor, a member of the Order of Illumination and finally, an Arcane Mechanik. No names yet, as these aren't intended for specific player characters (yet...).
The Ironhead is a Hasslefree miniature, the other two are from the Privateer Press Iron Kingdoms range.

Here's a few more views:




See you next time!

zondag 22 oktober 2017

A bit of catching up

Whoop, I sort of forgot to post my progress over the past weekends... I messed up my back a bit, putting a bit of a damper on several activities, including the hobby. Luckily I'm on the mend, but the involuntary hiatus has caused a bit of a lack of focus. So, hobby-wise I'm all over the place at the moment.

The last thing I could do with the airbrush (at least until I get an indoor setup organised) before the weather turned to autumn, was to do a quick test of concept/practice run for the hairspray and salt weathering I intend to do on my Necromunda scenery:

 Lessons learned from this: I need to get/make a more varied and smaller mix of salt grains, as these chips are rather large and thus crude. Plus I will need to find a way to wash off the brine without damaging the non-waterproof parts of the terrain (the Pringles can and plaster are the ones I'm most worried about....). But all in all, a good test run.

 I also received some things. First is what may be the oddest thing I've ever bought for wargaming:
Three sets of animated LED fake eyelashes. Got them for a song out of China. The intent is to integrate them into some scenery for lighting effects as they're cheaper than most model lighting sets, and quite compact, making them easy to integrate. I have two sets of blue LEDs to use for a generator wall I've been wanting to build for my Space Hulk terrain for a long time.
The other one is a yellow light that should be ideal for Necromunda.

The second is Frostgrave: Ghost Archipelago:
Haven't read it properly yet, just leafed through it, but it promises to be as much fun as it's predecessor!

So, where is the lack of focus, you ask?
Well, alongside building a tank for my DAK, I spontaneously started assembling/basing miniatures for IKRPG. None of them for characters I'm ever likely to play...

As I was down the IKRPG rabbit hole anyway, I might as well finish of some long-suffering WIP mini's. The leftmost and rightmost are official IKRPG miniatures, the central one in the steam armour is from Hasslefree Miniatures. Barely past the primer stage, these were the project for this weekend:
I'm happy with the progress I've made on these. All that's left to do is finish the metals and bases, eyes and gauges, as well as the hair on the two bareheaded ones (the central one will be redheaded, the right one a dark blonde). Hopefully I can finish them next weekend.

See you next time!

zondag 1 oktober 2017

On the road to Tobruk

Once, a long time ago, I had plans to build a 20mm DAK army. Sadly this petered out, as it was just two of us interested in WWII gaming and we both had full plates. Then, a few months ago, a few friends got back into wargaming, initially just Gaslands, but soon WWII and the Battlegroup rules came up in conversation.  Now one friend is building a Russian Army, the second a British/Commonwealth army (I think) and Johan will attempt to build OPFOR for all of us. Which is only right, as he dragged us into this whole thing! :D (Plus he is mates with the maker of the game and the Plastic Soldier Company, who distribute it, as well as a load of kit for it.)

I have dug out my DAK stockpile as well. On the Dutch Battlegroup Facebook group, Johan has been running a monthly(ish) painting Challenge. In August this started with "Recce": Take two choices from the Recce section of your chosen Battlegroup theatre book and finish them before the end of the month.
Guess what I just finished? Only a month and a day late, for me that is making good time.
Last month's challenge, that has been extended for October as well is "Defences", I'll see if I can figure something out to make before the end of the month and maybe I'll get caught up with the challenges.

My recce choices were two SdKfz 222s, partly because I rather like the look of these little armoured cars, but also because I had these already built from when I last was active on my DAK...

Here they are:
I added in a Kubelwagen, as I already had it built, and used them as a test for my airbrush, to see how indercoating WWII vehicles would go with it. The final drybrush is a bit heavier that I would like, but I'm not complaining.
Here's some more piccies, as well as a shot including the other recon car I have painted:



Next in line are a couple of defences (still to decide which) and ofcourse the whole Necromunda project. I had to stop working on the scenery for that a bit, as I hurt my back last weekend and have to take a rest from larger/heavier items and working outside in the cold (where, at the moment, I need to do my airbrushing...). Hopefully I can pick that project up again soon.

See you next time!

zondag 24 september 2017

Hive, Sweet Hive, part 5: Rust to rust.

Took a while, but I got to sit down with terrain and airbrush this weekend.
The original plan was to do the rust effects base layer Saturday so I could salt-weather the metal areas today. Unfortunately I spent most of Saturday fighting with mixing ratios and nozzle clogging (I'm fairly new to this whole airbrush thing...) and I couldn't get a mixture with a satisfying coverage without clogging constantly. So I packed things up instead.
This morning Sjors came over to lend me his Vallejo Air set, and things got off flying! It meant I didn't have to fight the mixing ratio and paint and could focus on getting used to the airbrush and getting things done instead! So today I finished the rust effects on the first terrain piece and the loose barriers and walkway. Next weekend I'll try the salt weathering and hopefully also get a start on painting the other parts of the terrain piece. Or I will keep the airbrush running and start the rust stage on the second piece as well. We'll see.

Here are the results  of today's efforts, after the airbrushing stage:
Nicely mottled, but a bit low in contrast and "pop". So I sponged on some extra orange "spot rust":

That's the ticket! Next time I work on this piece, a lot of the rust will likely be covered up again. But no matter, that's the point of the technique. Plus, as I'm not yet familiar with the technique so covering up more than I need with the rust effects at this point prevents me from accidentally uncovering bare primer during the salt weathering...

As I expect to be using a lot of wash on the Necromunda Terrain project, Sjors and I also spent some time mixing Nuln Oil and Agrax Earth surrogates, Luke's APS style.  I now have a small(-ish) jar of each, enough to thoroughly test it, and finish/drench a terrain piece or two. All in all, a good hobby-weekend!

See you next time!

dinsdag 12 september 2017

Hive, sweet Hive, part 4, getting somewhere

Here's last weekends progress:

 Top platform/roadway built.

 Platforms and bridge added to the side, as well as extra detail. Sadly no real room for a full shanty house, I'll have to save that for a next terrain piece. Perhaps even make that the central theme of it...


Walkway testing, the magnets give a real strong grip and a positive connect when placing. No fear of these getting nudged and falling.

 Sturdy and stable, just the way I like it. The greatest risk will be minis sliding due to the (relatively) high angles I can connect these at.

 I even get a strong connection on the metal bottles of a Pringles can. This looks precarious, but is actually a quite stabile connection!

 The details on the other side of the Hiveway.

 The set of railings and "battlements" I built. Some of these are made from building scraps from the scenery pieces I've built. Realism, recycling and cleanup in one go! These are all magnetized to connect to the steel tape that also anchors the walkways.

 Like this. Now this setup may just be a bit excessive... ;-P

Primed the lot, hopefully paint can happen in the coming weekends. Looking forward to experimenting with the airbrush and (maybe) some weathering techniques.

See you next time!

maandag 4 september 2017

Hive, sweet Hive, part 3: Prepwork

I felt a bit under the weather today, and needed to conserve energy and prepare for a job interview tomorrow as well. So no start on a next building just jet. Instead I attempted to do a few of the little "chores" that will come handy in the future.
I made a few Oyumari molds of some interesting features on various kits, that I may use on future buildings. I also tried out making a ladder and stairs, so I could work out any tricks or hiccups in the process before I committed to using them in a piece of terrain:


So far, so good, no major snags or problems, I just need to take the time to build them and be neat about it. I actually found the stairs somewhat relaxing to build. I need to play with the spacing a little bit, but it will grip the base of mini, so they won't fall of the stairs.

 Someone on a forum also asked for a close-up of my ladder platform prototype, so here it is:

See you next time!

Hive, sweet Hive, part 2

Work has progressed on building one.
I've adde more detail, in the form of piping and tubing coming out of the side as well as little scrap sheets of metal for repairs and such. Some greenstuff molded bits as well.
I've textured the Pringles tube to look nice and dirty and grungy. I also used patches of the same filler on parts of the floor and wall to get some nice texture variation. The rest was done with good old sand.

As you can see there's a bit of cover on the upper floor in this picture. That isn't permanently mounted... You see, I had a cunning plan and bought some steel tape to put along the edges of platforms. Magnets can grip on to this to mount barriers such as these or help keep bridges in place. This barrier is just a quick, nasty test case to see if things would work.
I'm glad to report they did. :D

I'm all out of primer, so I'll need to pick some up. Not knowing when a new job will start, I'll need to carefully ration my cash, so I can't really say when I can get new primer. Sucks a bit, buy hey, I've got plenty to build still!  I'm just trying to decide what I'll build next at the moment.

See you next time!

zondag 3 september 2017

Hive, sweet Hive

Well, it was to be expected with the announced return of Necromund, that I'd dive straight in again...
While my Escher gang is still distinctly less painted than I'd like them to be I decided to start building terrain. I've only  ever played on the basic Necromunda cardboard and bulkhead terrain and I felt that needed to change. (Seeing, over the past few years, all the beautiful Necromunda/Inq28 terrain being built by hobbyists online, most notably the Yggdrassiliume board  by Neil101 and the Sump Town/Curse of the Alabaster by Shibboleth, have made me covet a nicely modelled terrain set of my own. Who said envy can't be a positive emotion? ;P )

So, with the wife away for the weekend, I dragged all my raw materials out of storage and set to. 
Here are the results halfway through day one:

Since taking these pictures around noon, I've added texture to the platforms, added hoses and tubes to the silo, some scattered debris/garbage to the ground and textured the silo to give it a nice rusty, grungy and nasty appearance. Tomorrow will bring more detailing and texturing the floor, with maybe a start on building two.
I'm planning to store as much of this terrain inside a few Pappis boxes, and to that end I've marked the dimensions of the bottom of a Pappis box on my sheet of basing materials twice. Whenever I cut a base, I will try to stay within these lines.  Any gaps and leftovers can be used for basing scatter terrain.


Ofcourse this terrain can be used for more than just Necromunda. I could use it for regular 40K (just use a bit less of it, on a larger table), Kill Team or Shadow War: Armageddon. There's the option of Inquisimunda/Inq28 ont it.  Smaller terrain items and scatter pieces, I could also use for Space Hulk (and vice versa, the SH tunnel sections can also be used for Necromunda, I "just" need to finish those too...). And ofcourse it could also see use in other Post-Apocalyptic settings.


I'm stoked and plan to spend as much of my spare time (at least until a new job kicks in) building more terrain. Hopefully the hive will rise quickly! ( So my Genestealer Cult can infect it...) 

See you next time!

zaterdag 2 september 2017

Maxing the Mad, or how to make a Wasteland, part 5

Well, the final two hills have been finished.
I had some colour matching issues. As I said in a previous post my basecoat paint had run out. I couldn't find a replacement so I found a close match. I had also forgotten that I had added a fair bit of yellow to the mix last time. So these hills came out a bit more ruddy on the mid tones as well as a bit more chalky on the highlights.


I'm not too bothered as it still falls within the same natural range of colours.
Here they are, along with a dune and rocky outcrop I had done earlier for comparison:


I now have a core Gaslands/DAK terrain set, I just need to build specific items for both games/settings. But that is for a later date, I think, right now my mind is on Necromunda, and I think I'll be building terrain for that the coming weeks....

See you next time!

donderdag 31 augustus 2017

Mutual annihilation

We had another game of Gaslands tonight.

I took the opportunity to put all my WIP desert terrain on the table and pad it a bit with some of my old Gorkamorka terrain pieces. It worked and played well!
The game was very entertaining tonight, as it ended in total annihilation of all participants:
The end came when the final two surviving cars each rode up opposite sides of the same dune ridge, and rammed each other on its peak. One car was destroyed, but it was loaded with missiles, oil canisters and molotovs. Naturally it promptly exploded, totally shredding the other car!
We all had a good laugh about that one!

See you next time!

maandag 28 augustus 2017

Weekend good, monday bad...

This weekend has been a busy one!

Replaced my son's bed. He had a creaky, wobbly metal loft bed and that has been disassembled and brought to the skip. He now has a nice and sturdy wooden bed, again loft model so he can have his desk underneath.

I also made some nice progress on the two rocky hills for Gaslands/WWII Afrika. I fixed the damage/thin spots on the filler layer and glued on the rocks and sand:
After that I sealed and primed them with two coats of a slightly watered down mix of PVA and black paint:
And at that point I ran into some problems:
My brown paint for this terrain has almost run out.  I couldn't finish basecoating the hills this sunday. And it's a bottle of craft paint I bought nearly a decade ago (2009) and I have no idea if the local arts and crafts store(s) still sell it! Now I may need to find a similarly tinted alternative. Sadly the local arts and craft shops are only open when I'm at work. If that hiccup hadn't occurred I might have gotten these hills painted. Oh well, no deadline, no worries. Though I would have liked to have them available for our game this Thursday.

As a diversion during drying time for the paint layers, I dug out my boxes of scenery materials with the intent of going through them to find materials and ideas for Necromunda, as I'm getting psyched to build terrain for that. This is my stash, minus specialist materials like XPS, foamboard, mdf and plaster and filler and such:
Sadly, piling this stack from the garage to the living room was I got to do this weekend. The problems with the paint for the terrain (exacerbated by my overthinning the paint in attempt to stretch it to at least finish these hills) cost me more time than I thought. As wel as my back and shoulders being knackered and sore from stress and poor seating at work (which luckily will soon be a past thing), meant I had to opt for having the occasional lie down on the couch, instead of maniacally rummaging through these boxes.
Oh, well, there is always next weekend, or the weekend after that. Necromunda won't return until November.

Speaking of work related aches, todat the boss dropped a little bomb: Originally the project I'm currently working in was supposed to last until October 1st, with maybe the chance of another extension. Today we got the news that the project will terminate sooner, to be precise: coming friday! As of  Monday, my job will cease to exist. Some choice words were quietly muttered, naturally. Of course this didn't help the aforementioned back aches.... It means I spent most of the evening applying for unemployment benefits (hoping I don't need them, but better safe than sorry) and frantically sending out more job applications. It also meant that today me and my teammates were repeatedly encountering the following error:
So, my goal for the coming week is ride out the work week with my head and professionalism held high, try and not let the dour mood at work infect my current hobby drive and good mood at home and find a new job as fast as I can. Wish me luck!

See you next time!

vrijdag 18 augustus 2017

Catching up

As I said, I haven't been able to access my full hobby toolkit these past few weeks. That doesn't mean I've been idle. I packed my painting kit to take along with me. And with it I managed to paint the seven Plague Marines from the Dark Imperium kit:
This is the first time I managed to paint and complete miniatures from a 40K starter set in the same year as I purchased it! Shocking, isn't it?
I've chosen colours close to the original Death Guard scheme, but all icky and gross. :D
Now all that's left to for this is the three characters, the Foetid Bloat Drone...oh, and 20 Plaguewalkers! After that, no more Death Guard, a nice, tidy, open and close project. No pressure, no demands, just the enjoyment of painting them.

While I was away I visited a local thriftstore and claimed these two for Gaslands:
Great, aren't they? I think the pickup in the front will become a so-called Claw Car, armed with a harpoon and a plow/claw, meant to  drag other vehicles to a standstill ( Like the cars that shoot harpoons into the War Rig towards the end of Fury Road...). The other one will, no doubt, join my cavalcade of rat rods. I also found a VW van derived truck/trailer set that may become a second War Rig as well as a close to scale train set that will become terrain pieces.

I also managed to sneak away to my workshop for an afternoon and made a little progress on the rocky hills:
Once the filler has been sanded smooth, I can start adding sand and rocks, after that paint (sadly all outdoor jobs, and the weather is threatening to be abysmal this weekend...).

Plus, when I returned home yesterday, a new toy had been delivered and was waiting for me:
Which means I now have a syphon feed basecoater and workhorse for terrain and a dual action airbrush for more controlled excercises! It's an off-brand cheapo one, so I'll have to try it and find out how well it works. Nevertheless, I'm excited to have it.

And ofcourse, GW dropped a bombshell this past week:
I loved Necromunda back in the day, and can't wait to get started again! I hope the game will live up to the expectations, but if not, it's new miniatures and old rules all the way... So I'm not too worried.
Several folks in the newly emerging gaming group (all old buddies who found each other and wargaming again after several years) have also expressed interest/enthusiasm, which gives good prospects to have some games and or a campaign or two. Happy days ahead!
What makes this a very fortuitous coincidence is that I've been dreaming and stockpiling materials to build Necromunda terrain for quite a while, and between the foamcutter and the airbrushes I finally have the tools to do a proper job of it.

I've been taking stock of what's on my plate hobbywise for the coming period and, with the recent revelation from GW, it breaks down to this:
-Gaslands: Build more cars and terrain. (The core set of this terrain can also do duty for WWII Afrika, which is good because:)
-Battlegroup: Follow along in Johan's painting challenge with my DAK (this does mean I have to complete two Recce choices before the end of August, I need to hurry!) and build some terrain, which again, will also serve for Gaslands.
-Warhammer 8th edition: I had planned to have a serious go of getting my Howling Griffons up and running, but that may get superceded by the imminent arrival of Necromunda (see below). If I need a palate cleanser from other projects, I can do some more work on the Death Guard part of the Dark Imperium set (the Primaris will be absorbed by my Howling Griffons).
-Necromunda!!! I intend to finish painting my Escher miniatures and build a nice, atmosperic set of terrain. Hopefully before/at the November release.

All this will be in addition to finding a new job (as my current project is about to end soon) and spending time on woodworking again, plus all the usual day to day stuff. This means you shouldn't expect lightning progress from me and I will need to find ways to use my hobby time more effectively. A.k.a. streamlining and de-cluttering things!

So, the coming months I've got plenty to do, hobby-wise! For the coming weekend the plans are to, if the weather permits, make some more progress on the Gaslands terrain and/or try out the new airbrush. If the weather is non-cooperative, I will be cleaning up and re-arranging the hobby den for all the construction and painting that lies ahead of me... If any time is left, I should get cracking on those Recce choices for Battlegroup before the deadline expires.

See you next time!

zondag 30 juli 2017

Maxing the Mad, or how to make a Wasteland, part 4

This week has been marked by experimentation...

First I received the crackle gel I had ordered.  After a false start I had a first result I was happy with. Experiment number 1.
Second, I received the couplers I needed to finally hook up my old airbrush to the compressor (the whole airbrush-experiment had stalled years ago out of frustration with compressed air canisters and lack of a compressor).  Experiment number 2.
One plus one led to a piece of cracked earth rough terrain that needed a basecoat:
The airbrush performed well, though a few things have become obvious:
-The coupling between airbrush and hose needs some o-rings as it leaks air.
-The compressor hose and coupling are on the heavy side, I'd like to be able to use the original hose for the brush, but I'd need a coupling piece for that.
-My current airbrush is definitely a basecoat and terrain brush, maybe in time I'd like to ad a second airbrush to the roster for finer work (my current one is a single-action syphon feeder, the addition would be a dual-action grav-feeder).

Naturally terrain piede it still needs highlighting and such, but that will be done with traditional methods (a.k.a. sponging and drybrushing. But so far, I'm calling this a succesfull experiment.
I may be switching gears for a bit, as I'll be having limited acces to my hobby space and gear the next couple of weeks/weekends, so I'll limit myself to a small self-contained project; the Nurgle part of my Dark Imperium box. After that, it should be Gaslands firing on all cylinders again!

UPDATE:
This is the crackle gel I used for the above terrain piece, I slathered it on in about 1mm thickness. I think a little thinner would have been better, as that would give finer crackling:

And as a bonus, a pic of my jury rigged airbrushing set up:
What I'd like to improve about it is to find a way to link up the original hose to the airbrush, as it's much lighter and more manageable than the compressor one. And I'd like to either take the top off the box or put some vent holes at the rear, as I get a lot of mist drifting back into my face. Maybe a white sheet on the inside to give some better light would be nice too. Making it indoor-proof would be completely awesome, ofcourse...

See you next time! (Which may be a bit longer, as the next three weekends are booked full...)

zaterdag 22 juli 2017

Maxing the Mad, or how to make a Wasteland, part 3

Well, today has been a productive day, the morning was spent painting the dunes and rock pillars:



After the sealant coats with thinned PVA (mixed with paint) I painted the basecoat with a paint gun (as in: the big thing that came with the compressor, not an airbrush...). Which, after some double sided tape/hot glue to fix the terrain pieces in place, worked acceptably.
Drybrushing followed after that. While the dunes ended up a bit darker than planned, I'm pleased with the result. The rock technique has been declared a succes, so I proceeded to start on one of the larger hills:
Hopefully I can get some more progress on this piece tomorrow.

See you next time!