dinsdag 12 september 2017

Hive, sweet Hive, part 4, getting somewhere

Here's last weekends progress:

 Top platform/roadway built.

 Platforms and bridge added to the side, as well as extra detail. Sadly no real room for a full shanty house, I'll have to save that for a next terrain piece. Perhaps even make that the central theme of it...


Walkway testing, the magnets give a real strong grip and a positive connect when placing. No fear of these getting nudged and falling.

 Sturdy and stable, just the way I like it. The greatest risk will be minis sliding due to the (relatively) high angles I can connect these at.

 I even get a strong connection on the metal bottles of a Pringles can. This looks precarious, but is actually a quite stabile connection!

 The details on the other side of the Hiveway.

 The set of railings and "battlements" I built. Some of these are made from building scraps from the scenery pieces I've built. Realism, recycling and cleanup in one go! These are all magnetized to connect to the steel tape that also anchors the walkways.

 Like this. Now this setup may just be a bit excessive... ;-P

Primed the lot, hopefully paint can happen in the coming weekends. Looking forward to experimenting with the airbrush and (maybe) some weathering techniques.

See you next time!

maandag 4 september 2017

Hive, sweet Hive, part 3: Prepwork

I felt a bit under the weather today, and needed to conserve energy and prepare for a job interview tomorrow as well. So no start on a next building just jet. Instead I attempted to do a few of the little "chores" that will come handy in the future.
I made a few Oyumari molds of some interesting features on various kits, that I may use on future buildings. I also tried out making a ladder and stairs, so I could work out any tricks or hiccups in the process before I committed to using them in a piece of terrain:


So far, so good, no major snags or problems, I just need to take the time to build them and be neat about it. I actually found the stairs somewhat relaxing to build. I need to play with the spacing a little bit, but it will grip the base of mini, so they won't fall of the stairs.

 Someone on a forum also asked for a close-up of my ladder platform prototype, so here it is:

See you next time!

Hive, sweet Hive, part 2

Work has progressed on building one.
I've adde more detail, in the form of piping and tubing coming out of the side as well as little scrap sheets of metal for repairs and such. Some greenstuff molded bits as well.
I've textured the Pringles tube to look nice and dirty and grungy. I also used patches of the same filler on parts of the floor and wall to get some nice texture variation. The rest was done with good old sand.

As you can see there's a bit of cover on the upper floor in this picture. That isn't permanently mounted... You see, I had a cunning plan and bought some steel tape to put along the edges of platforms. Magnets can grip on to this to mount barriers such as these or help keep bridges in place. This barrier is just a quick, nasty test case to see if things would work.
I'm glad to report they did. :D

I'm all out of primer, so I'll need to pick some up. Not knowing when a new job will start, I'll need to carefully ration my cash, so I can't really say when I can get new primer. Sucks a bit, buy hey, I've got plenty to build still!  I'm just trying to decide what I'll build next at the moment.

See you next time!

zondag 3 september 2017

Hive, sweet Hive

Well, it was to be expected with the announced return of Necromund, that I'd dive straight in again...
While my Escher gang is still distinctly less painted than I'd like them to be I decided to start building terrain. I've only  ever played on the basic Necromunda cardboard and bulkhead terrain and I felt that needed to change. (Seeing, over the past few years, all the beautiful Necromunda/Inq28 terrain being built by hobbyists online, most notably the Yggdrassiliume board  by Neil101 and the Sump Town/Curse of the Alabaster by Shibboleth, have made me covet a nicely modelled terrain set of my own. Who said envy can't be a positive emotion? ;P )

So, with the wife away for the weekend, I dragged all my raw materials out of storage and set to. 
Here are the results halfway through day one:

Since taking these pictures around noon, I've added texture to the platforms, added hoses and tubes to the silo, some scattered debris/garbage to the ground and textured the silo to give it a nice rusty, grungy and nasty appearance. Tomorrow will bring more detailing and texturing the floor, with maybe a start on building two.
I'm planning to store as much of this terrain inside a few Pappis boxes, and to that end I've marked the dimensions of the bottom of a Pappis box on my sheet of basing materials twice. Whenever I cut a base, I will try to stay within these lines.  Any gaps and leftovers can be used for basing scatter terrain.


Ofcourse this terrain can be used for more than just Necromunda. I could use it for regular 40K (just use a bit less of it, on a larger table), Kill Team or Shadow War: Armageddon. There's the option of Inquisimunda/Inq28 ont it.  Smaller terrain items and scatter pieces, I could also use for Space Hulk (and vice versa, the SH tunnel sections can also be used for Necromunda, I "just" need to finish those too...). And ofcourse it could also see use in other Post-Apocalyptic settings.


I'm stoked and plan to spend as much of my spare time (at least until a new job kicks in) building more terrain. Hopefully the hive will rise quickly! ( So my Genestealer Cult can infect it...) 

See you next time!

zaterdag 2 september 2017

Maxing the Mad, or how to make a Wasteland, part 5

Well, the final two hills have been finished.
I had some colour matching issues. As I said in a previous post my basecoat paint had run out. I couldn't find a replacement so I found a close match. I had also forgotten that I had added a fair bit of yellow to the mix last time. So these hills came out a bit more ruddy on the mid tones as well as a bit more chalky on the highlights.


I'm not too bothered as it still falls within the same natural range of colours.
Here they are, along with a dune and rocky outcrop I had done earlier for comparison:


I now have a core Gaslands/DAK terrain set, I just need to build specific items for both games/settings. But that is for a later date, I think, right now my mind is on Necromunda, and I think I'll be building terrain for that the coming weeks....

See you next time!

donderdag 31 augustus 2017

Mutual annihilation

We had another game of Gaslands tonight.

I took the opportunity to put all my WIP desert terrain on the table and pad it a bit with some of my old Gorkamorka terrain pieces. It worked and played well!
The game was very entertaining tonight, as it ended in total annihilation of all participants:
The end came when the final two surviving cars each rode up opposite sides of the same dune ridge, and rammed each other on its peak. One car was destroyed, but it was loaded with missiles, oil canisters and molotovs. Naturally it promptly exploded, totally shredding the other car!
We all had a good laugh about that one!

See you next time!

maandag 28 augustus 2017

Weekend good, monday bad...

This weekend has been a busy one!

Replaced my son's bed. He had a creaky, wobbly metal loft bed and that has been disassembled and brought to the skip. He now has a nice and sturdy wooden bed, again loft model so he can have his desk underneath.

I also made some nice progress on the two rocky hills for Gaslands/WWII Afrika. I fixed the damage/thin spots on the filler layer and glued on the rocks and sand:
After that I sealed and primed them with two coats of a slightly watered down mix of PVA and black paint:
And at that point I ran into some problems:
My brown paint for this terrain has almost run out.  I couldn't finish basecoating the hills this sunday. And it's a bottle of craft paint I bought nearly a decade ago (2009) and I have no idea if the local arts and crafts store(s) still sell it! Now I may need to find a similarly tinted alternative. Sadly the local arts and craft shops are only open when I'm at work. If that hiccup hadn't occurred I might have gotten these hills painted. Oh well, no deadline, no worries. Though I would have liked to have them available for our game this Thursday.

As a diversion during drying time for the paint layers, I dug out my boxes of scenery materials with the intent of going through them to find materials and ideas for Necromunda, as I'm getting psyched to build terrain for that. This is my stash, minus specialist materials like XPS, foamboard, mdf and plaster and filler and such:
Sadly, piling this stack from the garage to the living room was I got to do this weekend. The problems with the paint for the terrain (exacerbated by my overthinning the paint in attempt to stretch it to at least finish these hills) cost me more time than I thought. As wel as my back and shoulders being knackered and sore from stress and poor seating at work (which luckily will soon be a past thing), meant I had to opt for having the occasional lie down on the couch, instead of maniacally rummaging through these boxes.
Oh, well, there is always next weekend, or the weekend after that. Necromunda won't return until November.

Speaking of work related aches, todat the boss dropped a little bomb: Originally the project I'm currently working in was supposed to last until October 1st, with maybe the chance of another extension. Today we got the news that the project will terminate sooner, to be precise: coming friday! As of  Monday, my job will cease to exist. Some choice words were quietly muttered, naturally. Of course this didn't help the aforementioned back aches.... It means I spent most of the evening applying for unemployment benefits (hoping I don't need them, but better safe than sorry) and frantically sending out more job applications. It also meant that today me and my teammates were repeatedly encountering the following error:
So, my goal for the coming week is ride out the work week with my head and professionalism held high, try and not let the dour mood at work infect my current hobby drive and good mood at home and find a new job as fast as I can. Wish me luck!

See you next time!

vrijdag 18 augustus 2017

Catching up

As I said, I haven't been able to access my full hobby toolkit these past few weeks. That doesn't mean I've been idle. I packed my painting kit to take along with me. And with it I managed to paint the seven Plague Marines from the Dark Imperium kit:
This is the first time I managed to paint and complete miniatures from a 40K starter set in the same year as I purchased it! Shocking, isn't it?
I've chosen colours close to the original Death Guard scheme, but all icky and gross. :D
Now all that's left to for this is the three characters, the Foetid Bloat Drone...oh, and 20 Plaguewalkers! After that, no more Death Guard, a nice, tidy, open and close project. No pressure, no demands, just the enjoyment of painting them.

While I was away I visited a local thriftstore and claimed these two for Gaslands:
Great, aren't they? I think the pickup in the front will become a so-called Claw Car, armed with a harpoon and a plow/claw, meant to  drag other vehicles to a standstill ( Like the cars that shoot harpoons into the War Rig towards the end of Fury Road...). The other one will, no doubt, join my cavalcade of rat rods. I also found a VW van derived truck/trailer set that may become a second War Rig as well as a close to scale train set that will become terrain pieces.

I also managed to sneak away to my workshop for an afternoon and made a little progress on the rocky hills:
Once the filler has been sanded smooth, I can start adding sand and rocks, after that paint (sadly all outdoor jobs, and the weather is threatening to be abysmal this weekend...).

Plus, when I returned home yesterday, a new toy had been delivered and was waiting for me:
Which means I now have a syphon feed basecoater and workhorse for terrain and a dual action airbrush for more controlled excercises! It's an off-brand cheapo one, so I'll have to try it and find out how well it works. Nevertheless, I'm excited to have it.

And ofcourse, GW dropped a bombshell this past week:
I loved Necromunda back in the day, and can't wait to get started again! I hope the game will live up to the expectations, but if not, it's new miniatures and old rules all the way... So I'm not too worried.
Several folks in the newly emerging gaming group (all old buddies who found each other and wargaming again after several years) have also expressed interest/enthusiasm, which gives good prospects to have some games and or a campaign or two. Happy days ahead!
What makes this a very fortuitous coincidence is that I've been dreaming and stockpiling materials to build Necromunda terrain for quite a while, and between the foamcutter and the airbrushes I finally have the tools to do a proper job of it.

I've been taking stock of what's on my plate hobbywise for the coming period and, with the recent revelation from GW, it breaks down to this:
-Gaslands: Build more cars and terrain. (The core set of this terrain can also do duty for WWII Afrika, which is good because:)
-Battlegroup: Follow along in Johan's painting challenge with my DAK (this does mean I have to complete two Recce choices before the end of August, I need to hurry!) and build some terrain, which again, will also serve for Gaslands.
-Warhammer 8th edition: I had planned to have a serious go of getting my Howling Griffons up and running, but that may get superceded by the imminent arrival of Necromunda (see below). If I need a palate cleanser from other projects, I can do some more work on the Death Guard part of the Dark Imperium set (the Primaris will be absorbed by my Howling Griffons).
-Necromunda!!! I intend to finish painting my Escher miniatures and build a nice, atmosperic set of terrain. Hopefully before/at the November release.

All this will be in addition to finding a new job (as my current project is about to end soon) and spending time on woodworking again, plus all the usual day to day stuff. This means you shouldn't expect lightning progress from me and I will need to find ways to use my hobby time more effectively. A.k.a. streamlining and de-cluttering things!

So, the coming months I've got plenty to do, hobby-wise! For the coming weekend the plans are to, if the weather permits, make some more progress on the Gaslands terrain and/or try out the new airbrush. If the weather is non-cooperative, I will be cleaning up and re-arranging the hobby den for all the construction and painting that lies ahead of me... If any time is left, I should get cracking on those Recce choices for Battlegroup before the deadline expires.

See you next time!

zondag 30 juli 2017

Maxing the Mad, or how to make a Wasteland, part 4

This week has been marked by experimentation...

First I received the crackle gel I had ordered.  After a false start I had a first result I was happy with. Experiment number 1.
Second, I received the couplers I needed to finally hook up my old airbrush to the compressor (the whole airbrush-experiment had stalled years ago out of frustration with compressed air canisters and lack of a compressor).  Experiment number 2.
One plus one led to a piece of cracked earth rough terrain that needed a basecoat:
The airbrush performed well, though a few things have become obvious:
-The coupling between airbrush and hose needs some o-rings as it leaks air.
-The compressor hose and coupling are on the heavy side, I'd like to be able to use the original hose for the brush, but I'd need a coupling piece for that.
-My current airbrush is definitely a basecoat and terrain brush, maybe in time I'd like to ad a second airbrush to the roster for finer work (my current one is a single-action syphon feeder, the addition would be a dual-action grav-feeder).

Naturally terrain piede it still needs highlighting and such, but that will be done with traditional methods (a.k.a. sponging and drybrushing. But so far, I'm calling this a succesfull experiment.
I may be switching gears for a bit, as I'll be having limited acces to my hobby space and gear the next couple of weeks/weekends, so I'll limit myself to a small self-contained project; the Nurgle part of my Dark Imperium box. After that, it should be Gaslands firing on all cylinders again!

UPDATE:
This is the crackle gel I used for the above terrain piece, I slathered it on in about 1mm thickness. I think a little thinner would have been better, as that would give finer crackling:

And as a bonus, a pic of my jury rigged airbrushing set up:
What I'd like to improve about it is to find a way to link up the original hose to the airbrush, as it's much lighter and more manageable than the compressor one. And I'd like to either take the top off the box or put some vent holes at the rear, as I get a lot of mist drifting back into my face. Maybe a white sheet on the inside to give some better light would be nice too. Making it indoor-proof would be completely awesome, ofcourse...

See you next time! (Which may be a bit longer, as the next three weekends are booked full...)

zaterdag 22 juli 2017

Maxing the Mad, or how to make a Wasteland, part 3

Well, today has been a productive day, the morning was spent painting the dunes and rock pillars:



After the sealant coats with thinned PVA (mixed with paint) I painted the basecoat with a paint gun (as in: the big thing that came with the compressor, not an airbrush...). Which, after some double sided tape/hot glue to fix the terrain pieces in place, worked acceptably.
Drybrushing followed after that. While the dunes ended up a bit darker than planned, I'm pleased with the result. The rock technique has been declared a succes, so I proceeded to start on one of the larger hills:
Hopefully I can get some more progress on this piece tomorrow.

See you next time!

donderdag 20 juli 2017

Maxing the Mad, or how to make a Wasteland, part 2

No progress on the dunes yet, mucking with filler is reserved for the weekend. But as  I needed something to keep my mind and hands occupied as I recovered from an unexpected migraine attack, I decided to test the technique I plan to use for the rocky outcroppings/hills. So I made a pair of small(ish) rock formations:


My usual foamed pvc base, one or more layers of roughly shaped XPS (with a combination of Thermocut and good old breakaway knife, this new machine makes everything foam related more fast and more fun, I love it!). Then I slashed the heck out of them to create the striations in the rock. This technique is an adapation/combination of the way Rob Hawkins and JimBibbly make the rock faces for several of their awesome terrain pieces. If ya gotta steal, steal from the best, I say.. ;)

They're based with several grades of cork, grit and sand (which reminded me I need to visit a model train store soon, my basing stock is running dangerously low!). Tomorrow I hope to base them with a mix of PVA and paint  And hopefully I can paint them during the weekend, alongside fillering and sanding the dunes.
If this technique gives satisfactory results, it's on to the rocky dunes!

Note to myself for the next time: If I do make rocky formations of more than one XPS layer, make sure to add several places for infantry models to stand... Good for arty observers and snipers!

See you next time!

maandag 17 juli 2017

Maxing the Mad, or how to make a Wasteland, part 1

So, this weekend, once the Thermocut guides from Geboom were assembled, I had a play around with the machine  (nothing worth showing, I just made variously shaped foam confetti to get a feel for the machine.)
After that, it was on to serious business: Making a start on my Mad Max inspired terrain for Gaslands.
This will be a project in two parts, as I will also be able to use the generic desert parts of this terrain for my DAK, once I return to that project.
I decided to start on the generic part first. Saturday I cut the bases for three sand dunes and two rocky hills/outcroppings. I used my shiny new thermocut to cut out the XPS-foam plugs that will form the bodies of the hills and dunes:


After that, I got out my trusty old handheld foamcutter and profiled the dunes:
After this step, the dunes were sanded to smooth them out and fade away the cutting lines.

In between I also carved up a loose chunk of foam, and gave it a paint wash to test a technique for striated desert rock structure. I'm still undecided, but I thing I'll just have to go off the deep end and try it on the full sized hills.

Hopefully I can cover the dunes in filler and sand the next weekend and maybe get a start on the rocky hills as well. Then I need to add some rocky outcroppings, loose rocks and patches of rough/broken ground and the core set should be complete.
Then it's on to the Gaslands/Wasteland specific stuff: Crude Oil/tar ponds, jury-rigged nodding donkeys and scrapyards shanties and barriers. Some car wrecks to scatter about. I'm looking forward to making that stuff! With some luck, I'll manage to make parts of it scale-neutral enough to also serve for Necromunda and Gorkamorka... In the least it'll be a good exercise for when I start on terrain for that.

See you next time!

zaterdag 15 juli 2017

I'm gonna have me some fun...

As I said in my Photobucket gripe post, it was my birthday last week and my wife gave me a Proxxon Thermocut (she loves me, she really does!).
Almost immediately I ordered some supplemental tools from GeBoom at Shifting Lands through a friend. That friend showed up yesterday for a game of Gaslands with those cutting aids.
As they are laser-cut mdf they required some assembly.
Well, some assembly was done today:

(As you can see Geboom also threw in some of his lasercut windows, as a teaser. Thank you!)

Assembly was easy, but you have to pay some attention to orientation of parts (I only messed up on the first one, resulting in the large fence being a bit tilted, but nothing that will interfere with proper functioning.)
Once assembled, they are nice and solid. As with the wirecutter itself, using these guides will take some practice and development of skill. But I'm looking forward to finally getting to grips with that pack of XPS I've had in the garage for years...

So what are the plans? First off: Dungeons, naturally,  as I haven't painted that pile of dungeoneers and monsters over the past two years for nothing! I've stalled on dungeon terrain for a long time, as I couldn't get the accuracy of cuts I wanted by hand. Now, I have no excuse, but I need to figure out seriously how I want to go about building my dungeon terrain first. Do I go with floor plates and loose walls, do I build individual corridor sections and rooms, or do I go with modular tiles?
No longer are these thoughts idle daydreams...

Then there is the idea of building a fantasy medieval village for my Chivalry project (itself part of the larger dungeoneering/fantasy meta-project). Having the cutter will open up the option of making some stone buildings and maybe even a keep or castle for my young lord!

Ofcourse, anything I build for dungeoneering or the chivalry game, will also find use in Frostgrave.

Necromunda as well, as I was envisioning a number of concrete butresses/pillars where gangways and shanty towns were built against their surfaces.

Lots of ideas that can finally become reality!

Yet, oddly enough, it is most likely I will grab my old hand-held foamcutter the coming weekends instead, as I intend to build some Mad-Max style desert wasteland terrain for Gaslands... Ironic really, I've been lusting after this foam cutter for years, and now that I finally have it, I grab the tool that has been in my garage for years. Oh well..

See you next time!

P.S. Still working on downloading all my pics from Photobucket to restore this blog, but PB is fighting me every step of the way....

vrijdag 7 juli 2017

A day of contrasts.

Well, today is my birthday, yay me! :D

We had a lovely English Breakfast at a local place we had never been to before.
My wonderful wife gave me a Proxxon Thermocut, so I am over the moon and envisioning all sorts of projects, and my son provided me with the full Max Max quadrilogy set. Colour me happy!

A I went through my email just now, among the traditional (mostly automated) happy birthday messages from various online fora and retailers (I alway enjoy these, especially the ones that provide coupons, being a stingy Dutch bastard and all...) I found one from Photobucket...

So among the messages from various companies/groups saying "Happy birthday! We're glad to have you as a patron!" the one from Photobucket went:
"Um, yeah, well, we saw that you know, like enjoy actually using the photos you store with us... So we're gonna hafta start having you pay for that, mkay?"
Photobucket's version of  "Happy Birthday" :(
 Well, no, not okay. You just wrecked my blog and my various contributions to the online gaming community. That on my bloody birthday and on top of the increasing annoyance with pop-ups and ads the past year(s). So I shall be looking for another image hosting solution and restoring the visual aspect of my online hobby presence later this weekend. Until then, we celebrate.

See you next time!

vrijdag 16 juni 2017

Gleeee!!!

I had a day off today, and it was well that I did, because halfway through the morning, the postie delivered this:

So I finished the gardening I was doing (well, "gardening", more weeds-exterminatus, really), made  myself a cuppa and had a sit down with my new toys. :D

What a beast:




Yes, that's near to 3 kilos of Grimdark Goodness!! (I guess if I put the dice and the objectives on there as well, I'd hit the 3 kilo mark perfectly...)

Speaking of the objectives, GW has really made a leap with plastic-tech in those. We already know about the 2 stage molding of the transparent section, but I discovered another surprise:

Yup, that antenna is hollow, courtesy of a sliding mold section! Previously I've only seen this on Gundam kits and high end scale model kits. Way to go GW, I'm impressed! I hope they'll use this tech more often.
I may see myself getting more of this kit, as the bits are just wonderful for detailing Space Hulk/Necromunda/Shadow Wars terrain.

So, having ogled the sprues (the models in the box are impressive, quite unusual part separation on most of them, giving them marvelous detail. Oddly enough, while my attention has been mainly on the Primaris Marines up until now (as they would need integrating into my Howling Griffons), I'm most excited about the Death Guard minis at this moment. They just look so good, despite being a bit busy, and my reservation about molded in "special effects" like smoke and spell effects. They look like a lot of fun to paint.
If I'd have to describe the new 40K box set in one word, it would be "Luxurious".  This time round they have really thought about presentation and the experience of unboxing it, and it really pays off. Spot on, in my opinion. It really reads and feels as a high end product.

So having ogled the miniatures and components (I really like the dice and the ruler by the way), I put it all back in the box and sat down with the new rulebook. A quick thumb through showed that the background is in the front, with the rules starting at page 170. A good call in my opinion.
So the afternoon I had a bit of a read, had a nap (Hey, it's my day off, don't judge me! Plus, I had been sleeping poorly the past week), read some more. Once my son is in bed, I'll read even more. I think I'll enjoy myself this weekend. :D

Truth be told, I haven't been this excited by a new 40K release in ages. Maybe even since 2nd edition...

See you next time!

zondag 11 juni 2017

Making Max Mad...


Recently, we got a little group together to try out Gaslands, the upcoming vehicle wargame to be released by Osprey. What makes this extra cool is that two of our quartet are people returning to the hobby after several years!

Apparently Gaslands has a strong theme of corporate backing and televised spectacle (sort of Death Race meets Running Man), but I prefer my vehicular mayhem to be distinctly post-apocalyptic in flavour. So down Fury Road I went...

Here's my automotive butchery in progress:

As the misses was away for the week, I took advantage of the opportunity to keep my painting gear set out in the living room and spent a little bit each evening daubing pigments on my little cars. These are the results:
Each has a reinforced ramming front. The guns are magnetised, the guns in the middle between the two cares are freely exchangeable between the two. Additionally there is a more advanced missile launcher, as well as an oil slick sprayer and caltrop dropper for the pickup truck.

Last thursday we had a game, each of us with one of their cars. The location visited was the Hasbro-Ginzu Memorial Zen Garden and Racetrack.We quickly got into the flow of the game, and carnage ensued!

At one point we had three a three car pileup, right in the middle of the tightest bit of the entire track!
My driver decided to bypass the choke point entirely, barreling through a bamboo grove, before tearing the right side off his car on the massive stone wall.
Shortly after it was all over. I managed to catch one the other cars in a salvo, just as I came tearing out of the second bamboo grove. It crashed and burned into the sacred stone standing in the bend of the track and exploded into confetti, as it's ammo and molotovs burned off. This flaming shrapnel then destroyed my already damaged car! Of the other two drivers, one was still manoeuvring his way out of the canyon formed by the walls, as the last of us passed the flaming wreckage and limped across the finish line with it's last few hull points intact.

We all had lots of fun, saw some entertaining reversals of fortune and agreed we should play again soon. Next time, we intend to play on a more open table instead of a racetrack, to see if we can get more use out of our manoeuvres and guns.

My thoughts on the game in it's current beta status: It's fun, quick and easy to get in to, but there are some areas that could use some more clarification. But the rules, in essence,  are tight as they are, and I fully expect them to get the necessary polish before release. I'll certainly be buying them!
In fact I'm already scouting out more cars to convert, and thinking about terrain....
But 40K 8th edition is also coming upon us, so I might be balancing two (or more) projects the coming months!

See you next time!


zondag 28 mei 2017

Stirrings of Badab...

Warning: lots of words!

It should come as no surprise that, seeing the recent rumours and previews of Warhammer 40K 8th edition, I have been looking at my Howling Griffons (and in a lesser degree, Genestealer Cult) again.
So this post will come in two parts: My thoughts on the 8th edition and the new models, which is apparently the "in" topic to post about these days, and my plans, thoughts and schemes for progressing my Howling Griffons army.

So, first part, the new edition and starter set:
As far as the rules go, what GW has previewed so far has me cautiously optimistic about the coming edition. It seems they are, at least for the moment, intent on delivering a fun and efficient game, that is still quintessentially 40K. I like some of the changes, I think, but I'm postponing judgement until I get my hands on the complete rules. Will I get them? Seeing how I own the core rules of every single edition so far, yeah, I'm not kidding myself, I'll probably get them That being said, I wil really, really miss the good old templates... These have been part of 40K since it's very birth and it is sad to see them go.

Now we come to the new starter set: I'm liking the amount of content in this one, and the fact that it contains a full blown rulebook instead of just the mini one. The minis content seems fine, especially taking into account that both the Plague Marines and the Primaris Marines are all distinctly on the large side. I do think it's a shame there isn't even a token effort at terrain in the box, but hey, there hasn't been for the past several editions, so I'm not really surprised by it.

Speaking of minis, there is of course the Deathguard in the box. While exciting for Chaos (especially Nurgle) players, from a design standpoint I find them unremarkable, neither exceptionally good or bad. While there is some nice design there, it get's washed out by the amount of detail and business on the models. This is a common problem with more recent Chaos releases. It's just all too overwrought. To me, 40K is, and always has been a Gothic, at times Baroque Space Opera in style and story. The Deathguard mini's have clearly strayed well into Rococo territory, with detail and business for the sake of detail and business... They don't have clear, readable lines. Which is a shame.

And to me that is the theme for the designs in this entire box: Deviation from the traditional style of 40K. Where the Death Guard deviate towards the Rococo over-embellishment that is epidemic in recent GW sculpts and designs, the Primaris Space Marines (Or UberMarines for short) deviate in the opposite direction, they're a bit to clean, too high tech for the setting, they're too much "modern sci-fi" in them for my tastes. While I mostly like the design of the Intercessor and Hellblaster squads (Seriously, what kind of name is that?! Hellblaster? It sounds like a chaos squad and doesnt match the naming convention of the other squads... Incandescor squad would have gotten a similar message across and not sound like a teenage garage metal band.), I'm not fond of the Inceptor squad and Gravis Armoured captain.  Both have an inexplicable hood or cowl that in my eyes is superfluous and breaks the profile of the figures. They look like total bullet traps to me. The Gravis just looks heavyset instead of tough and heavily armoured (to many Primaris Grox Steaks perhaps?). The worst offenders in my eyes are the Interceptor squads, for supposedly a fast and dynamic squad they just look so lumpen and static... While I get the idea behind the twin Assault Bolters, I think a Space Marine assault troopers must have a melee weapon. It's just tradition. The cleats on the legs bother me as well, stylistically and from a background perspective: If regular assault marines can jump from orbit and land just on their power armoured feet, why do these extra-tough, extra-enhanced Ubermarines need bumpers to protect their tender little feetses? The jumppack just looks too high tech, especially those fins on the back. I love the Primaris Lieutenants though, the models are nice and characterfull, and I fervently hope this rank wil return to the regular Space Marines as well.

Speaking of regular Space Marines: then there is the background... While I applaud GW for advancing the timeline without blowing the entire galaxy up (just most of it) and starting a completely new setting, there are some niggles for me. First are, obviously the Ubermarines. A central point of the setting has always been that Space Marines are mankind's ultimate warriors, the very best, and even they are in slow decline (Gothic Space Opera, remember?). And suddenly, here are even more ultimate warriors, even very bester than the Space Marines. They have been ordered into creation by a Primarch. And just like the Primarch, they return just as they are needed the most (Okay, that bit is pretty Space Opera...). But it seems that Mary Sue is spelled "Roboute Guilliman" in the far future, he arrives just where he is needed the most, just when he is needed the most and by sheer coincidence does just what he is supposed to do at any given time. It reads like a Matt Ward story or a similarly poor fan-fic. But okay, I can live with that.
What really troubles me is how easily and readily these new Ubermarines, a product of the most dire techno-heresy named  "Innovation" are accepted by everyone. Seeing the 40K setting just the rumour of their existence could/would/should have triggered civil war and schisms. But everyone just goes  "Uuh, Okay. I'll have some of those." about them. Even the most wayward and secretive chapters like Space Wolves and Dark Angels seem to accept this new Brood of Guilliman without even a blink of an eye. This should have been written/presented better. But, I'm trying to withhold judgement until I can get and read the new core book and it's background for myself.

If anything, this edition does well as showcasing what a grumpy old goat I've become. ;P

Anyway, back to my Howling Griffons and seeing how they will fit into/react to this new edition:
Lately I've been rethinking my approach to the hobby. Where before I was constantly challenging myself, pushing for perfection I simply cannot maintain that approach. Hobby time and drive have become more and more intermittent, and I don't see that changing soon. Unfortunately due to the frequent hiatuses and lack of practice, my skill level has dropped a bit. I simply cannot hold myself to the standards I held before. That way frustration and burn-out lies. Plus I want the hobby to be relaxing again. And now and then, actually get something finished, I kind of miss the rush of a project completed.

So, the Griffons will be my test case for this. I'm going to try and find a way to  paint and model them more quickly and easily (Quite the challenge with a quartered scheme...). No long filosophical bouts about what my vision of Space Marines are, and my interpretation of the Griffons chapter without touching a brush or files. I don't need to know exactly what I want my Griffons to be, I can work that out as I make them... No need to do things the difficult way, just for the sake of doing things the difficult way. Time to start just doing again. So yesterday I've been prepping shoulderpads, sculpting Howling Griffons iconography to mold and reproduce them more easily.  Only to find out my GS skills have deteriorated. Oh, well, 50% of the attempts were succesfull, those will be reproduced.
I've also been looking at 3D printed pads, something I would have refused to do before.
Next step will be making molds and building a pile of shoulderpads ready to go. And finding what is the minimum amount of painting I can do on my marines and still be satisfied enough with them.
To aid in this endeavour, I'm also thinking of hosting/organizing semi-regular hobby days, as painting together just works better, and I have some mates who are re-entering the hobby and are looking for pointers and tips. After all wargaming is a social hobby and I've been a hobby-hermit for quite some time now.

And while I was pushing polymers around into weird griffon-shaped lumps, I was pondering what 8th ed. and the new Ubermarines would mean for my Howling Griffons. My conclusion, for now, is that the rules look interesting and may get me into gaming again, but I'll have to see the complete product before I'm sure. The setting, eh, I'm not sure yet, while I admire the daring to advance the story line and change the status quo, I fear Rowboat Girlyman and his Ultramarines may become too much of a Mary Sue faction.  I checked and Mancora isn't swallowed by the Warp, so no problems there. Either way, since I'm focussing my Griffons for the Badab War era of their existence, I can choose not to adopt the current storyline. That's the advantage of having 10.000 years of "history" to play in. :D
As I said earlier, I'll probably cave and get the new starter set, so they will find their way into my army, perhaps. I have been playing with the idea of painting them as Mentor Legion instead, as, according to the background, they're the Imperium's "test pilots" for any new tech and procedures and I could see them detached to my Griffons to sort of "midwife" the introduction of Primaris Astartes.

So for now, the plan is to just ride the bow-wave of enthusiasm, try to get stuff done with the minimal amount of effort that still satisfies and see what happens.

See you next time!

zondag 7 mei 2017

Stealin' Genes

The samurai project has been flagging a bit the last few weeks. Mojo has been low in general for hobby stuff.
But this week, I decided to give Space Hulk Deathwing another run, 40K had been bubbling in the brain a bit again, due to the recent exposure Shadow War Armageddon and the upcoming new edition 40K were getting online.
I was pleasantly surprised to see that a large part of the technical issues of the game were solved, and that there was more variety in gameplay to be found. Sadly, the servers are still rather depleted after the rocky start, hopefully this will improve once the Enhanced Edition becomes reality.

Anyway, one thing led to another, and I decided to build a couple of Genestealers, as a palate cleanser and hopefully something that would kickstart the Mojo-generator again.
Originally I wanted all my genestealers for the Space Hulk project to be just generic genestealers. But today I realised I rather like the variety of 'stealers in the Deathwing game. Plus it would be more interesting to paint and model than just 20+ identical creepy aliens... I could always make some house rules for them in SH, Kill Team or =I=Munda if I were so inclined, or I could use them as regular 'stealers and just keep the variation a cosmetic thing.

Here they are: two Stalker Strain Genestealers and two Scythe Strain Genestealers:

The parts in the rear of the picture are a start at an attempt to convert some Tyranid Warriors into a pair of Broodlords or similar heavy, large Genestealer variants.
Now, to figure out how to speed-paint Genestealers and still have them look decent.

See you next time.

zondag 23 april 2017

Just in time for Hanami!

This has been a productive weekend! Also, this post requires a song:


The cherry trees have been finished (I just need to let them dry for a couple of days, and then fixate the flocking). While the flock was out, I also finished up the bamboo bases and the sacred rock.
Here's a FIP (Flock in Progress) picture:



Bright, aren't they? :D
During Hanami, Tamiya-san and Ronin Hasegawa re-enact the impromptu duel that led to their years-long friendship, as Katsunaka the priest and Kageyori the Miko look on from a safe distance.

And a slightly more top-down shot:

That's all of my currently finished Japan-specific scenery, as well as some of my "universal" rocky hills being almost completely obscured by the bamboo groves. I think they might be decent line of sight blockers... ;P

See you next time!