I could have responded in the comments, but I'd rather put this in a new post, seeing as it sheds some light on my reasoning and what I want to achieve with this IHMN/ItEN mashup.
Seems I've attracted someones attention... ;)
Hi Craig!
Thank you for making such a wonderful set of rules! Twice!
I know the 40K you wanted to replicate! I just missed it (having only found 40K in 2nd edition), but veteran friends showed me the "good old stuff"...
I loved the wildness and madness of it. Still do, and I miss it in the current iterations of the game.
The way I see it, ItEN and IHMN do have that sense of excitement and freedom I seek.
Thank you for the encouragement!
I'm not too worried about balancing, I firmly believe one shouldn't let balance get in the way of a good game, or story. :D
Come to think of it, I think that IHMN being set in (and optimised for) an alternate 1890s, is actually a bonus. With the Victorian era being a transitional period from (often centuries old) traditional methods to modern industrial means (even moreso with VSF "weird tech" and Mysticism), means that it should be able to stretch the rules in both directions towards future and past. In addition to VSF I could use them for Feudal/Questing games, moderns, as well as Sci-Fi/40k.
Heck, if I get things right, I might even be able to pull all three off in the same, single game! ;D
That's why my goal isn't to replace the gear and stats from IHMN with 40K content, but instead add them to it, and allow the possibility for interaction between them.
I'm not making it easy on myself, am I?
Geen opmerkingen:
Een reactie posten