Anyway, what I'm getting at is mashing up two similar rulesets, so I can use the setting of one, but with the rules of the other...
In previous post, I mentioned In the Emperor's Name, a 40K skirmish ruleset, and In Her Majesty's Name, a VSF branch of the same rule-tree.
IHMN is, in my eyes, the more polished and flexible ruleset, so I'd prefer using that, as I can also use it for a lot of my other gaming interests. So porting the 40K style of ItEN to IMHN should be effortless, no? Well, ItEN is d6 based, and IHMN d10 based, so a lot of values are skewed by this.
The last couple of days I've been comparing stats (weapons and figures mainly), trying to find parallels and extrapolating the rest.
Below is what I've got so far. There are still a lot of blanks, especially in the troops segment, as I need to compare and guesstimate them one by one... To be honest, I'm currently prioritizing the troops that I have a personal interest in, and those that are easiest to translate. The rest will follow later.
I'm not certain at all if all my stats are accurate because of two simple reasons: They aren't yet tested, this is just a first draft. And, I'm not precisely fluent in IHMN (or ItEN) yet, I've yet to get some games in. I should start looking for
So, if you have any comments, feedback or suggestions, please let me know!
Anyway, here's the crunch:
(Update: Added the points cost where I had enough data to calculate them.)
Adapting
In Her Majesty’s Name to Warhammer 40K (aka retro-converting IHMN to ItEN…)
Weapons:
Any
weapons marked have
a direct statline equivalent in IHMN, in my estimation.
Hand
to hand weapons:
Weapon Name
|
Hands needed
|
FV bonus
|
Pluck Modifier
|
Cost
|
Axe
|
1 (can be thrown)
|
+1
|
-1
|
4
|
Bayonet
|
2
|
+3
|
-1
|
-
|
Big Choppa
|
2
|
+3
|
-2
|
6
|
Chainsword
|
1
|
+2
|
-2
|
5
|
Choppa
|
1
|
+1
|
-1
|
4
|
Combat Knife/Dagger
|
1 (can be thrown)
|
+1
|
-1
|
4
|
Daemon Weapon
|
1
|
+4
|
-3
|
13
|
Daemonic Talons
|
2
|
+2 or +3?
|
-2
|
5/7
|
Executioner Chainsword
|
2
|
+3
|
-3
|
8
|
Flayed One Blades
|
2
|
+3
|
-2
|
7
|
Force Axe
|
1
|
+1
|
-3
|
5
|
Force Staff
|
2
|
+3
|
-1
|
6
|
Force Sword
|
1
|
+2
|
-3
|
6
|
Force Rod
|
1
|
+1
|
-2
|
4
|
Genestealer Claws
|
2
|
+3
|
-3
|
8
|
Harlequin’s Kiss
|
1
|
+1
|
-1
|
4
|
Heavy Staff of Light
|
2
|
+3
|
-1
|
6
|
Kroot Hound Bite
|
mouth
|
+1
|
-1
|
3
|
Kroot Rifle Blades
|
2
|
+2
|
-1
|
4
|
Lightning Claw
|
1
|
+4
|
-3
|
13
|
Mace
|
1
|
+1
|
+0
|
3
|
Mandiblaster
|
Head (“thrown”)
|
+1
|
-0
|
3
|
Mechanical Claw
|
1
|
+1
|
-2
|
4
|
Mechanicus Power Axe
|
1/2
|
+3
|
-2
|
7
|
Power Fist/Klaw
|
1
|
+4
|
-3 (see dev. note: -4?)
|
8 (9)
|
Power Axe
|
1
|
+1
|
-3
|
5
|
Power Mace
|
1
|
+1
|
-2
|
5
|
Power Sword
|
1
|
+2
|
-3
|
6
|
Servo Arm
|
1
|
+4
|
-3
|
8
|
Shock Maul
|
1
|
+1
|
-1
|
3
|
Spear (can be thrown)
|
1
|
+2
|
-1
|
5
|
Squig Bite
|
mouth
|
+1
|
-1
|
3
|
Staff
|
2
|
+3
|
+0
|
4
|
Sword
|
1
|
+2
|
-1
|
4
|
Thunder Hammer
|
1
|
+4
|
-3 (see dev. note: -4?)
|
8 (9)
|
Two-handed Sword
|
2
|
+3
|
-2
|
6
|
Warscythe
|
2
|
+2
|
-3
|
6
|
Wraith Blades
|
2
|
+3
|
-1
|
6
|
Unarmed, basic
|
1
|
+0
|
+1
|
0
|
Unarmed, expert
|
1
|
+1
|
+0
|
3
|
Dev
notes: Proposition for assigning Pluck mods to melee weapons:
Blunt
= +0, sharp = -1, large sharp = -2, Powerweapon, blunt = -2, Power Weapon,
sharp = -3, Powerfist/Claw: -4
Ranged
weapons: (numbers in purple are extremely speculative, potentially
doubtfull!)
Weapon Name
|
Hands needed
|
SV bonus
|
Range
|
Pluck Modifier
|
Cost
|
Autocannon
|
4
|
48”
|
|||
Autogun
|
2
|
18”
|
|||
Autopistol
|
1
|
+0
|
9”
|
+0
|
2
|
Barbed Strangler
|
2
|
+1
|
24”
|
+0
|
6
|
Big Shoota
|
2
|
36”
|
|||
Bolt Pistol
|
1
|
+3
|
18”
|
-2
|
9
|
Bolter
|
2
|
+3
|
24”
|
-2
|
15
|
Burna*
|
2
|
+2
|
9”
|
-1
|
11
|
Burst Cannon
|
4
|
18”
|
|||
Death Spinner
|
12”
|
||||
Flamethrower*
|
2
|
+2
|
9”
|
-1
|
11
|
Fusion Pistol
|
1
|
6”
|
|||
Gauss Flayer
|
2
|
24”
|
|||
Graviton Gun
|
2
|
18”
|
|||
Grenade (gas or
explosive)
|
1
|
+0
|
3+SV”
|
-1
|
6
|
Grenade Launcher
|
2
|
+3
|
18”
|
-1
|
7
|
Grot Pistol
|
1
|
+0
|
9”
|
+0
|
2
|
Heavy Bolter
|
4
|
36”
|
|||
Heavy Gauss Blaster
|
4
|
24”
|
|||
Heavy Stubber
|
4
|
+5
|
30”
|
-2
|
15
|
Hellgun
|
24”
|
||||
Jokoaero Digital Weapons
|
1
|
+1
|
9”
|
+0
|
3
|
Kroot Rifle
|
2
|
+3
|
24”
|
-1
|
9
|
Kustom Mega Blasta
|
2
|
24”
|
|||
Lascannon
|
4
|
48”
|
|||
Lasgun
|
2
|
+3
|
24”
|
-1
|
9
|
Laspistol
|
1
|
+1
|
12”
|
+0
|
3
|
Meltagun
|
2
|
12”
|
|||
Missile Launcher
|
2
|
36”
|
|||
Neuro-Disruptor
|
12”
|
||||
Plasma Cannon
|
4
|
+1
|
24”
|
-3
|
12
|
Plasma Pistol
|
1
|
+1
|
6”
|
-1
|
7
|
Plasmagun
|
2
|
+1
|
18”
|
-2
|
9
|
Pulse Carbine
|
2
|
18”
|
|||
Pulse Pistol
|
1
|
+1
|
9”
|
+0
|
3
|
Pulse Rifle
|
2
|
30”
|
|||
Rail Rifle
|
2
|
36”
|
|||
Rokkit Launcha
|
2
|
24”
|
|||
Shoota
|
2
|
24”
|
|||
Shotgun
|
2
|
+2
|
12
|
“+0/-1
|
5
|
Shrieker Cannon
|
4
|
30”
|
|||
Shuriken Catapult
|
2
|
24”
|
|||
Shuriken Pistol
|
1
|
+1
|
9”
|
+0
|
3
|
Slugga
|
1
|
+1
|
9”
|
+0
|
3
|
Sniper Rifle
|
2
|
+4
|
36”
|
-2
|
16
|
Storm Bolter
|
2
|
24”
|
|||
Wraithcannon
|
2
|
12”
|
*:
flame weapons treat all targets as unarmoured
Non-obvious
equivalencies:
40K/ItEn
= IHMN
Big
Choppa = Halberd
Choppa
= Sword/Axe (check shape of weapon on model…)
Power
Fist, Servo Arm = Steamfist
Grenade
Launcher = Congreve Rocket Gun
Heavy
Stubber = Machine Gun
Jokaero
Digital Weapons, Pulse Pistol , Shuriken Pistol = Pistol
Plasma
weapon = Arc Weapon
Sniper
Rifle = Hunting Rifle
Shock
Maul = English All Electric Truncheon
Kroot
Rifle, Lasgun = Military Rifle
Burna
= Flamethrower
Dev
Note: Idea for translating SV mod from ItEN to IHMN for Ranged Weapons: Pistol =
ItEN +0, Basic Weapon = ItEN +1, Heavy Weapon = ItEN +2, max 5. Maybe Basic
Weapon is also ItEN +2?
Translating
Pluck Penalty from ItEN to IHMN: ??? Seems to be, on average, 1 higher than in
ItEN?
Armour
Armour type
|
Weight
|
Rating
|
Cost
|
Carapace Armour
|
Medium
|
11
|
9
|
Displacer Field
|
Heavy
|
13
|
25
|
Fire Warrior Armour
|
Medium
|
11
|
9
|
Flak Jacket
|
Light
|
9
|
2
|
Genestealer Carapace
|
Light
|
9
|
2
|
Gun Drone Plating
|
Medium
|
11
|
9
|
Holo Field
|
Medium
|
11
|
9
|
Just Clothing
|
Light
|
7
|
0
|
Kroot Skin
|
Light
|
9
|
2
|
Mastiff Armour
|
Medium
|
11
|
9
|
Mega Armour
|
Heavy
|
15
|
49
|
Mesh Armour
|
Light
|
10
|
4
|
Necron Living Metal
|
Heavy
|
14
|
36
|
Ork ‘Eavy Armour
|
Medium
|
11
|
9
|
Ork Hides
|
Light
|
9
|
2
|
Power Armour
|
Heavy
|
14
|
36
|
Plate Armour
|
Heavy
|
13
|
25
|
Refractor Shield
|
Medium
|
11
|
9
|
Scout Carapace Armour
|
Medium
|
12
|
16
|
Servitor Combat Chassis
|
Medium
|
12
|
16
|
Squat Exo Armour
|
Heavy
|
16
|
64
|
Synthskin
|
Light
|
8
|
1
|
Shield
|
-
|
+1
|
*
|
Storm Shield
|
-
|
+2
|
*
|
Tau Crisis Suit*
|
Heavy
|
15
|
49
|
Tau Stealth Suit
|
Heavy
|
14
|
36
|
Terminator Armour
|
Heavy
|
16
|
64
|
Zoat Hide
|
Medium
|
11
|
9
|
*:
Should Crisis suit even be included? Is more a vehicle than a suit…
Note
to self: Add in other powerfields!!! Conversion Field, etc.
Non-obvious
equivalencies:
40K/ItEN
= IHMN
Carapace
= Breastplate, steel
Flak
Jacket = Brigandine
Mega
Armour = Patent Ned Kelly suit
Mesh
= Chain Shirt
Scout
Carapace = Breastplate, SRC
Character
stats: (Note: Costs are for STATS ONLY, you still need to add the cost for the
Talents listed!)
Type
|
Pluck
|
Fv
|
Sv
|
Speed
|
Cost
|
Talents?
|
Space Marine Captain
|
2+
|
+5
|
+5
|
+1
|
49
|
Leader, Terrifying
|
Space Marine Librarian
|
2+
|
+5
|
+4
|
+1
|
42
|
Leader, may have Psyker/Mystical powers
|
Space Marine Chaplain
|
2+
|
+5
|
+4
|
+1
|
42
|
Leader, Terrifying, Invoke Faith
|
Space Marine
|
3+
|
+4
|
+4
|
+1
|
28
|
|
Space Marine Scout
|
4+
|
+4
|
+4
|
+1
|
23
|
|
Assault Marine (??? Should this be separate?) Difference is mainly in
gear carried, I think.
|
||||||
Adeptus Arbites Judge
|
3+
|
+4
|
+4
|
+0
|
27
|
Leader
|
Adeptus Arbites Proctor
|
4+
|
+3
|
+4
|
+0
|
17
|
Leader
|
Adeptus Arbites Arbitrator
|
5+
|
+1
|
+2
|
+0
|
5
|
|
Adeptus Arbites Chaplain
|
4+
|
+1
|
+1
|
+0
|
6
|
Invoke Faith
|
Cyber Mastiff
|
||||||
Ecclesiarchy Bishop
|
5+
|
+3
|
+0
|
+0
|
6
|
Leader, Invoke Faith, Immune to Psyker/Mystic Attacks
|
SoB Canoness
|
2+
|
+4
|
+4
|
+0
|
22
|
Leader, Invoke Faith
|
SoB Battle Sister
|
3+
|
+3
|
+3
|
+0
|
17
|
|
SoB Sister Repentia
|
2+
|
+3
|
+0
|
+1
|
21
|
Executioner Chainswords only.
|
SoB Seraphim (like with Assault Marine: not separate?)
|
||||||
Ecclesiarchy Priest
|
4+
|
+1
|
+1
|
+0
|
6
|
|
Ecclesiarchy Zealot
|
4+
|
+1
|
+0
|
+1
|
6
|
No Armour
|
Ecclesiarchy Frateris Militia
|
6+
|
+0
|
+0
|
+2
|
3
|
|
Imperial Guardsman
|
5+
|
+2
|
+2
|
+0
|
6
|
|
Imperial Guard Officer
|
3+
|
+4
|
+4
|
+1
|
28
|
Leader
|
IG Commissar
|
2+
|
+3
|
+3
|
+0
|
24
|
Leader, Iron Discipline
|
IG Primaris Psyker
|
3+
|
+2
|
+2
|
+0
|
13
|
May have Psyker/Mystic Powers
|
IG Veteran Trooper
|
4+
|
+3
|
+3
|
+0
|
12
|
|
IG Stormtrooper
|
4+
|
+3
|
+2
|
+0
|
10
|
Carapace and Hellguns
|
IG Ogryn
|
3+
|
+5
|
+0
|
+0
|
25
|
Tough, Terrifying?
|
IG Ratling
|
5+
|
+2
|
+3
|
+0
|
8
|
|
Inquisitor
|
2+
|
+4
|
+4
|
+1
|
35
|
Leader, Terrifying, May have Psyker/Mystic Powers
|
Inquisitional Stormtroopers
|
4+
|
+3
|
+2
|
+0
|
10
|
Carapace and Hellguns
|
Interrogator
|
3+
|
+3
|
+2
|
+1
|
16
|
|
Deathcult Assassin
|
4+
|
+3
|
+0
|
+2
|
10
|
|
Penitent
|
||||||
Servo Skull
|
3+
|
+1
|
+1
|
+0
|
11
|
|
Navy Master of the Fleet
|
4+
|
+4
|
+4
|
+0
|
22
|
|
Naval Officer
|
5+
|
+3
|
+3
|
+0
|
10
|
|
Navy Mate
|
5+
|
+1
|
+2
|
+0
|
5
|
Old Salt (Minor Talent)
|
Navy Crewman
|
5+
|
+0
|
+1
|
+0
|
3
|
|
Navy Armsman
|
5+
|
+0
|
+2
|
+0
|
4
|
|
Naval Security trooper
|
5+
|
+1
|
+2
|
+0
|
5
|
|
Servitor
|
4+
|
+3
|
+2
|
-1
|
9
|
|
Rogue Trader
|
||||||
Astropath
|
||||||
Mechanicus Tech Priest Questor
|
||||||
Mechanicus Tech Priest
|
||||||
Mechanicus Electro Priest
|
||||||
Mechanicus Praetorian
|
||||||
Mechanicus Skitarii Tech Guard
|
||||||
Hive Gang Boss
|
4+
|
+2
|
+2
|
+0
|
8
|
Leader
|
Hive Gang Veteran Ganger
|
5+
|
+1
|
+2
|
+0
|
5
|
|
Hive Gang Ganger
|
5+
|
+1
|
+1
|
+0
|
4
|
|
Hive Gang Juve
|
6+
|
+0
|
+0
|
+2
|
3
|
|
Pit Fighter
|
4+
|
+4
|
+0
|
+0
|
13
|
|
Priest
|
||||||
Chaos Marine Aspiring Champion
|
||||||
Chaos Marine Sorceror
|
||||||
Chaos Space Marine
|
||||||
Chaos Marine Raptor
|
||||||
Lesser Daemon
|
||||||
Ork Warboss
|
||||||
Ork Nob
|
||||||
Ork Boy
|
||||||
Ork Kommando
|
||||||
Ork Mekboy
|
||||||
Ork Weirdboy
|
||||||
Ork Painboy
|
||||||
Ork Grot
|
||||||
Ork Squig(hound)
|
||||||
Genestealer Cult Patriarch
|
||||||
Genestealer Cult Magus
|
||||||
Genestealer Cult Hybrid (expand to several generations?)
|
||||||
Genestealer Cult Brood Brother/Cultist
|
||||||
Purestrain Genestealer
|
||||||
Tau Fire Warrior Shas’ui
|
||||||
Tau Pathfinder Shas ‘ui
|
||||||
Tau Pathfinder
|
||||||
Tau Fire Warrior
|
||||||
Tau Stealth suit
|
||||||
Tau Gun Drone
|
||||||
Kroot Shaper
|
||||||
Kroot Warrior
|
||||||
Kroot Hound
|
||||||
Squat Warlord
|
||||||
Squat Hearthguard
|
||||||
Squat Ancestor Lord
|
||||||
Squat Guild Engineer
|
||||||
Squat Warrior
|
||||||
Squat Adventurer/Mercenary
|
||||||
Slann Warchief
|
||||||
Slann Warleader
|
||||||
Slann Brave
|
||||||
Craftworld Eldar Warlock
|
||||||
Craftworld Eldar Dire Avenger
|
||||||
Craftworld Eldar Fire Dragon
|
||||||
Craftworld Eldar Striking Scorpion
|
||||||
Craftworld Eldar Howling Banshee
|
||||||
Craftworld Eldar Swooping Hawk
|
||||||
Craftworld Eldar Dark Reaper
|
||||||
Craftworld Eldar Warp Spider
|
||||||
Craftworld Eldar Guardian
|
||||||
Craftworld Eldar Scout
|
||||||
Craftworld Eldar Wraithguard
|
||||||
Harlequin Troupe Master
|
||||||
Harlequin Shadowseer
|
||||||
Harlequin Death Jester
|
||||||
Harlequin Trouper/Mime
|
||||||
Harlequin Solitaire
|
||||||
Necron Lord
|
||||||
Necron Immortal
|
||||||
Necron Pariah
|
||||||
Necron Wraith
|
||||||
Necron Flayed One
|
||||||
Necron Warrior
|
Equivalencies:
40K/ItEN
= IHMN
Guardsman
= British Rifleman
IG
Officer = British Captain
IG
Veteran = British Sergeant
Hive
Gang Boss = Tong Lieutenant
Hive
Gang Veteran = Incorrigible/Outlaw
Juve
= Native Bearer/Boxer
IG
Ogryn = Yeti???
Equipment:
Give
more thought on this, use as is from ItEN3 for now…
Talents/Abilities:
Need
to check out further… Basically: Minor Talent is 5pts, major talent is 10pts….
Very Minor is 3pts.
Preliminary
division:
Talent:
|
Minor or Major?
|
Dev. Notes
|
Analyze
|
Minor?
|
|
Bionics
|
Minor
|
Remember to adjust cost due to +1 Armour and FV!
|
Bounty Hunter
|
Minor
|
|
Combat Master
|
Major?
|
|
Daemon Lore
|
Minor
|
Maybe even Very Minor
|
Defensive Master
|
Major?
|
|
Desperate Shot
|
Minor
|
|
Ground Fighter
|
Minor?
|
|
Gun Kata
|
Major
|
= Powerboost over Gunslinger…
|
Hard To Kill
|
Minor
|
Is low-powered version of IHMN Immortal, so minor. Even for Pluck 3+
or lower?
|
Inhuman Climber
|
Major?
|
|
Invoke Faith
|
Major
|
|
Iron Discipline
|
Minor
|
Effect is potentially major, but minor due to cost of life…
|
Medic
|
Minor
|
= IHMN Medic, use that instead.
|
Nose for Trouble
|
Very Minor
|
3 points, going off IHMN’s Leadership Talent
|
Terror
|
Major
|
= IHMN Terrifying
|
Sniper
|
= IHMN Marksman, use this instead.
|
|
Stalwart
|
Minor
|
= Minor version of IHMN Fearless
|
Strange Ally
|
Minor
|
|
Stealth
|
Major
|
IHMN Stealthy is Minor version of this…
|
Untouchable
|
Minor
|
= Impervious from IHMN, ItEN3 version is Major due to bestowing on
others in base to base, “Great Untouchable” is upgraded version (3”
bestowing) from ItEN, costs 15 points?
|
Note:
Characters may also take Talents from IHMN or it’s expansion(s)
Based
on current known data, a Space Marine (28) in Power Armour (36) with Bolt
Pistol(?), Bolter(?), Chainsword (5) and 2 Frag Grenades (2x6) would cost:
81
points, plus the cost of Bolter and Bolt Pistol…. Expensive Dudes! (81 +9
boltpistol + 10 boltgun =100 points for a fully laden Tactical Marine!) This
means it’s 3 guardsmen + an extra grenade to equal a Marine….)
A
Sister of Battle(17) in Power Armour (36) , with a Flamer(11), knife(4) and 2 Frag Grenades (2x6)would cost: 80
points.
A
Guardsman (6) in Flak (2) , with a
Lasgun(9) , knife (4) and 2 Frag
Grenades (2x6) would cost: 33 points.
Oh, and to be on the safe side:
Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, ‘Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2011, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
Oh, and to be on the safe side:
Disclaimer
This web site is completely unofficial and in no way endorsed by Games Workshop Limited.Adeptus Astartes, Battlefleet Gothic, Black Flame, Black Library, the Black Library logo, BL Publishing, Blood Angels, Bloodquest, Blood Bowl, the Blood Bowl logo, The Blood Bowl Spike Device, Cadian, Catachan, the Chaos device, Cityfight, the Chaos logo, Citadel, Citadel Device, City of the Damned, Codex, Daemonhunters, Dark Angels, Dark Eldar, Dark Future, the Double-Headed/Imperial Eagle device, ‘Eavy Metal, Eldar, Eldar symbol devices, Epic, Eye of Terror, Fanatic, the Fanatic logo, the Fanatic II logo, Fire Warrior, Forge World, Games Workshop, Games Workshop logo, Genestealer, Golden Demon, Gorkamorka, Great Unclean One, the Hammer of Sigmar logo, Horned Rat logo, Inferno, Inquisitor, the Inquisitor logo, the Inquisitor device, Inquisitor:Conspiracies, Keeper of Secrets, Khemri, Khorne, Kroot, Lord of Change, Marauder, Mordheim, the Mordheim logo, Necromunda, Necromunda stencil logo, Necromunda Plate logo, Necron, Nurgle, Ork, Ork skull devices, Sisters of Battle, Skaven, the Skaven symbol devices, Slaanesh, Space Hulk, Space Marine, Space Marine chapters, Space Marine chapter logos, Talisman, Tau, the Tau caste designations, Tomb Kings, Trio of Warriors, Twin Tailed Comet Logo, Tyranid, Tyrannid, Tzeentch, Ultramarines, Warhammer, Warhammer Historical, Warhammer Online, Warhammer 40k Device, Warhammer World logo, Warmaster, White Dwarf, the White Dwarf logo, and all associated marks, names, races, race insignia, characters, vehicles, locations, units, illustrations and images from the Blood Bowl game, the Warhammer world, the Talisaman world, and the Warhammer 40,000 universe are either ®, TM and/or © Copyright Games Workshop Ltd 2000-2011, variably registered in the UK and other countries around the world. Used without permission. No challenge to their status intended. All Rights Reserved to their respective owners.
ItEN was written to reflect the W40K we old Rogue Traders fell in love with back in the 80's. It also lives to replicate the forces described in the numerous and mostly excellent novels. Thus we have Zoats and Squats! Shocked
BeantwoordenVerwijderenThe stat's for Space Marines were discussed at length by the Forge of War development community. Eventually we mostly agreed that eight-foot super-humans in nearly impenetrable armour, and carrying the equivalent of heavy machine guns as sidearms, should be as shown in ItEN.
As for using IHMN for W40K please go ahead Cheesy. Not though you need it you do have my blessing. I always support creativity in gaming.
You'll have quite a bit of work to do to balance it though as IHMN was designed to meet the requirements and technology of 1895 (with a VSF twist), whereas ItEN was designed from the ground up to suit W40K. Also ItEN has recently been overhauled by Gavin and the crew to take into account all the lessons they had learned from hundreds of playtests by the FoW community. I had no input into the 3rd Edition so all credit goes to them.
I'll drop by to see what you are up to by and by.
Note: if you do publish anything on your blog or elsewhere, cut and paste in the disclaimer I agreed with GW, out of the ItEN rules. GW can get sniffy if you don't show the appropriate respect bro'.
Cheers,
Craig.