vrijdag 29 augustus 2014
After Action Report.
I had a game of 40K last weekend. The first one since, well, early/mid 5th edition, which makes it roughly 5 years, I'd say?
It was with someone I've never played with before (Maarten), who had an army I've never dealt with before, Imperial Guard (or should that be Astra Militarum, these days...).
My Orks got chewed up hard! But nonetheless it was quite an enjoyable afternoon playing 40K.
So, about the game:
I don't recall exactly what we both had in our armies, we each had 1250pts of our respective forces.
I do recall that I faced an infantry platoon, a lascannon unit, a mortar section, a self propelled mortar, as well as a Leman Russ tank, a Chimaera APC, and a Valkyrie full of veterans with scary guns.
I had my 20-strong mobs, one shoota, one slugga (they rode a Battlewagon), a unit of Trukk Boys, My MegaBoss and his three MegaNob mates, some Lobba Mek Guns, 2 Skorcha trakks and my Lootas.
Here's how our deployment looked from my end:
First turn my Lootas got hit by mortar fire. Hit hard... The entire unit was obliterated in a single shooting phase!
This set the pace for the entire game, really, Maarten used his shooting phase quite effectively.
Another example is here:
After that shooting phase (and attendant leadership tests for losses. I'm not sure I like the new Mob rule...) the Battlewagon carrying 19 slugga boys and a Nob and the Trukk right behind it, carrying 11 boys and a Nob had evaporated, leaving only the Nobs of the two units. My Stormboys unit (on top of the bunker in front) had been halved, with the irate Nob killing off the other half trying to restore fighting order... 3 Nobs were left on the bridge, where my armoured phalanx used to be...
It was impressive to see, even it did present something of a challenge for me the next turns. ;-P
Eventually, I managed to get what was left of my Orks into close combat. But by then they were simply too few to really turn the tide. They acquitted themselves well though.
In the end the game was a lot closer that it seemed to me. Despite having less than 10 models left on the field, I had only lost 7 victory points to 9. (Could have been closer, hadn't I prematurely discarded a certain objective card. Oh well...)
So, my first taste of 40K seventh edition, and with a skilled and pleasant opponent to boot.
So what did I think of it?
The core is still the same as before, so no surprises there.
It's nice that vehicles are nice and robust now, it really invites you to be more free and aggressive with them. Which can backfire, as I experienced in this game, but hey, you don't play Orks if you're worried about the occasional plan blowing up in your face. :)
Having had no psyker of my own in this game, I'm postponing judgement on the psychic phase until I've had a more active role in it.
I really like the new dynamic objectives! It kept us both engaged and active throughout the game and presented some interesting puzzles to solve each turn. It forced us to act and think dynamically. Very nice.
I'm sure the game could be optimized further, and no doubt there is already imbalance inherent, and will only get worse with progressive codex releases. But for a friendly game among reasonable people (who despite this still manage to like the 40K setting) it suffices nicely.
What I took away from this game for my army:
I really have trouble cracking armour with my Orks. The people I used to play with all had fairly infantry-focused armies, myself included, so this has never been a priority for me. Oh, and flyers are dangerous, I should have more than one unit capable of dealing with them.
It was fun playing against an army that doesn't wear power armour, your attacks actually feel effective! :D
And finally, after last weeks indecision, this game put me firmly back in the green hobby wise! I've been painting on the second half of the Meganob unit, doing some converting on my Nob bikers (though the first model for the unit is yet to be completed) and have been going through my stockpile to see what armour-cracking options I already have and could paint.
Until next time!