But, enough about me, let's talk about the hobby! 😄
March has been a Battletech month, with me painting a mercenary group, including their dropship, and some buildings:
I also printed an extra set of tokens as we turned out to run out rather fast of those during a 4-way test game, and painted some support vehicles.
After that, the hobby muse drew my attention towards Space Hulk. (Hence, the title of this post.)
Digging out my stash, I found I still had three corridor sections built, but unpainted. So these were up first.
Which put the total amount of finished pieces to this:
While I was painting these, I was printing and gathering more parts and building another set of 3 corridor sections. Looking at my finished pieces, and the hordes of amazing Necromunda terrain out there, I wanted to play with weathering and textures more. What I have made so far looks old, but well-maintained. Future sections will look more dilapidated and abandoned.
I'm currently painting those three sections. I've started with a basic mottled metal on these, followed by varnish and chipping medium. After that I airbrushed the core colours of the walls and floors and finally I chipped these with lukewarm water and a stiff brush. You can see these steps below.
Next steps will be painting the various details, before going at it with oils and washes.
The textures are still quite minimal and subtle on these, but for future parts, I know I can go harder on the textured and crackle paints, and general detritus.
Once these three are painted, I only have 3 more corridor sections to go before finishing all the corridor sections for the first mission. After that, I really should start on the rooms. As these are often the focal points of the various maps, and often objectives of different missions, I'll need to put some more care and thought into those... Either way, I'm thoroughly enjoying myself working again on this long suffering project again. (I started working on my Space Hulk terrain set in 2007!!!)
Anyway, see you next time!